Dusting Off An Old Project - Part 1
Sometime around the end of 2012, beginning of 2013, I had an itch to create something, not 100% in the digital world that I lived in. I had a couple ideas swirling around in my head, but the one that I kept coming back to was board games. I had a handful of game ideas running around in my head, and a couple of them, I thought, could be pretty good. I began mocking up game pieces and boards using cardboard and draft paper, and eventually got to some prototypes that were enough of the way there to try some playthroughs with friends. I don't fully know why these projects never made it through to completion, could have been frustration, denial, burnout, but the end result is that they never got finished.
I was listening to a podcast yesterday, and a completely unrelated topic brought the thought of these two games rushing back into my head. Today, I dug up all the prototypes, and digital files (for creation of the content needed), and set off to make a plan to get one of them pushed to completion! After discussing it with my wife, we agreed on which of the two to do first, and use the learnings from this one to apply to the second game if that becomes the eventual future.
No rule says you can't put a project aside and come back to it. I really do believe that this time will allow for a (hopefully) richer and deeper experience given a new perspective. This should be part 1 of X blog posts as I go through the process of getting this game from concept to shrink-wrapped box!